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    Thursday, May 13, 2021

    Dwarrows Patch notes v1.5.1

    Dwarrows Patch notes v1.5.1


    Patch notes v1.5.1

    Posted: 12 May 2021 06:40 PM PDT

    Hi!

    This updates includes several small fixes, with some more important gameplay bug fixes in the mix.

    One change I wanted to point out especially is the "Pet Charming Multiplier" bug. As it turns out, the pet mini-game has been far more difficult than we intended, because the timed-hit and interest multipliers were broken! With this update, the interest level and timed-hits will make a significant difference in how quickly animals can be befriended!

    The patch also addresses a few important UI usability issues, some camera adjustments, a few issues that could cause a puzzle to become stuck and unfinished, and some minor performance improvements.


    Release Notes

    FIXES
    • Fixed pet charming timed-hit multipliers not always displaying
    • Fixed pet charming timed-hit multipliers not taking full effect
    • Fixed lit fuses getting stuck mid-animation after it has been reactivated while the end animation was still playing
    • Fixed rare cases where the warp wells in Vigil Pines could cause the character to slip out of the dungeon and under the main map
    • Fixed one of the ladders in the Forest trials where the character could fall behind it and get become trapped [final ladder at the end of the water room puzzle]
    • Fixed a ladder bug where the player characters could become stuck permanently in a ladder pose (Gloia could exit this pose with her hammer, but Horbir was trapped forever)
    • Fixed UI Scale settings not properly being restored
    • Fixed Artifact description popup to work with UI Scales > 1.0


      CHANGES AND BALANCING
    • Reduced how jumpy the camera can be in tight spaces
    • Increased the Sprint Stamina heal rate
    • Slightly increased the Jackalope befriending difficulty (to counter pet charming timed-hit fixes)
    • Reduced timed-hit multipliers (to counter pet charming timed-hit fixes)
    • Added something to the Alternate Climb puzzle to reduce confusion when finding it before having the tools to complete it


      SMALL THINGS
    • Reduced the game launch time before the title menu for some systems
    • Memory optimisations
    • Reduced the frequency of Steam queries for achievements

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